Mar 15, 2007, 12:39 AM // 00:39
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#1
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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New Skills: Legs of Stability + Immunity to Hexes
legs of stability
warrior skill - strength
stance. for 10...22...26 seconds, you cannot be knocked down. when this stance ends, you suffer from weakness and crippled for 20...14...12 seconds.
5 energy
insta-cast
20 recharge
immunity to hexes
monk skill - protection prayers
enchantment. for 2...6...7 seconds, you are immune to enemy hexes. when this enchantment ends, you suffer 100...55...40 damage.
10 energy
2 second cast
20 recharge
the purpose of these skills is to reawaken warrior running. the only problems i had before were knockdowns and hex removal. now it can be possible but with good timing and skill. wat ya think?
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Mar 15, 2007, 12:49 AM // 00:49
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#2
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Banned
Join Date: May 2006
Location: I run conjure assassins in Hero Battles kthx
Guild: me talk lyke dis bcoz ylke evr1 else do lyke ok?
Profession: A/E
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Balanced stance works wonders...
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Mar 15, 2007, 12:51 AM // 00:51
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Guild Wars is not balanced around PvE running.
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Mar 15, 2007, 01:06 AM // 01:06
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#4
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Banned
Join Date: Nov 2006
Location: American District 1
Guild: NDR|||We are recruiting|||PM me
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balanced stance doesnt last long enough, and warriors need a buff so they can run too, not only dervs.
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Mar 15, 2007, 02:16 AM // 02:16
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#5
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Guardianes Del Honor
Profession: R/Mo
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ey rangers need a stance to prevent knockdown also,
and monks need a skill to run,
and ...
but guess not.
sorry but that run has never been fair, why should be now?
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Mar 15, 2007, 02:19 AM // 02:19
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Xeones The Great
balanced stance doesnt last long enough, and warriors need a buff so they can run too, not only dervs.
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You've been failing at droks run, haven't you?
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Mar 15, 2007, 03:28 AM // 03:28
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#7
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Wow. Sad. I've never seen anybody suggest a skill just cause they fail to make do with what's in the game.
/notsigned
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Mar 15, 2007, 01:08 PM // 13:08
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Lol, WaMo needs more buff to run Drok, eh ?
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Mar 15, 2007, 04:51 PM // 16:51
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#9
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Frost Gate Guardian
Join Date: Feb 2007
Location: MI, USA
Guild: Is Gwen Eighteen [yet]
Profession: Mo/Me
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/Notsigned!
Balance stance works great enough. If there is such a skill like that JUST for running Drok and make MONEY then this skill is pathetic! Plus Drok run, Chest run is kind of illegal to do already since the game never end without a story!
For the second skill, it's even worse. If there is such a skill that anti hexes! Then the game do not need hexes anymore! There is a reason why it's harder to remove hexes than conditions!
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Mar 15, 2007, 06:02 PM // 18:02
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#10
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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AHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAAHH
sorry one sec
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAH
"i cant make it to droks so lets make skills so everyone can do it"
sorry but this is funny how bout this skill
"I OWN DROKS"
1E,no cast,1sec recharge
shout
teleport instantly to droks and get 5000k
sorry for seeming rude but skills are not ment to help one thing only, and expecially not running lol.
/notsigned X1000000
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Mar 15, 2007, 10:48 PM // 22:48
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#11
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Lion's Arch Merchant
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Quote:
Originally Posted by Xeones The Great
legs of stability
warrior skill - strength
stance. for 10...22...26 seconds, you cannot be knocked down. when this stance ends, you suffer from weakness and crippled for 20...14...12 seconds.
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that skill would make wild blow quite fun.
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